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Wuthering Waves DLSS 3 Update Coming Soon At launch, Wuthering Waves included support for DLSS 2. Later this year, a new With hundreds of games now featuring Nvidia's innovative RTX technologies ...
The new title will come with DLSS 3.5, including Ray Reconstruction and Nvidia's RTX Dynamic Illumination, to boost the game's ray-traced reflections and global illumination.
Although we've covered it a few times today, thanks to the Black Myth: Wukong GeForce RTX 40 Series bundle announcement and some early performance benchmarks, Black Myth: Wukong will support DLSS ...
Using NVIDIA DLSS 3.5, frame rates on the GeForce RTX 4090 are multiplied by 6.2X, and on the GeForce RTX 4080 SUPER, gamers receive a 6.7X boost, enabling gameplay at over 100 and 70 frames per ...
Black Myth: Wukong will include a full path-traced lighting mode with support for DLSS 3.5. This could make it the killer app for the GeForce RTX 5090.
Black Myth: Wukong GeForce RTX 40 Series Bundle available now alongside other DLSS updates, and more on Back-to-School GeForce RTX laptops! In partnership with Black Myth: Wukong developer Game ...
The GeForce Game Ready 560.94 WHQL driver, a new driver that delivers what is said to be the best gaming experience for the ...
Get ready for stunning visuals! NVIDIA announces Ray Tracing & DLSS 3.5 support for Black Myth: Wukong, Star Wars Outlaws, Portal with RTX & more. Experience boosted performance and immersive ...
Black Myth: Wukong isn’t the third game to receive support, though. Nvidia also announced that it’s bringing Ray Reconstruction through DLSS 3.5 to both Portal with RTX and Naraka: Bladepoint.
Five months before the title’s planned release on August 20, Nvidia has announced that Black Myth: Wukong will be released with both path tracing and DLSS 3.5 support.
It supports DLSS 3, FSR 3, XeSS, ... During my runs, Black Myth: Wukong sucked down 13.5GB of VRAM, and the RTX 4080 Super comes with a 16GB pool to satisfy the demands of the game.
Ironically, Nvidia’s graphs for Stalker 2 hint at DLSS 3.0 being a fix for the game’s possible CPU dependence. Not literally, of course — just in the way the results fall.