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Audiokinetic offers up ten snippets of advide for how to get the most out if its sound engine and your game’s audio ...
Sony Interactive Entertainment is buying sound-engineering firm Audiokinetic, taking control of its Wwise toolkit that adds interactive audio to games.
Over 500 games are made with Wwise audio software every year since good audio is one of the most important elements to creating a believable digital world.
Wwise 2014.1 now outputs up to 255 channels, and features a new attenuation property: focus. "This release has been focused on expanding Wwise as a creative sound design tool," said Simon Ashby ...
Instead of making games, Audiokinetic makes Wwise, arguably the gaming industry's most popular multi-platform audio middleware toolset.
Coupled with LightSpeed, Wwise allows developers to audit, profile, and modify sounds in real-time within the current build of the game.
Sony Interactive Entertainment has purchased Audiokinetic, creator of Wwise. Wwise's logo shows up in the opening splash, and end credits of many games today. Wwise is a middleware software that's ...