News

British indie developer Bithell Games has shed the "majority" of its full-time staff, just weeks after the launch of its time ...
Bithell Games, the developer behind John Wick Hex, TRON: Identity, and TRON: Catalyst, is sadly making "eleven jobs" at the ...
Bithell Games, the studio behind the acclaimed likes of Thomas Was Alone, John Wick Hex, and Tron: Catalyst, has ...
In a statement posted to social media, studio boss Mike Bithell wrote, “Sad news today. Bithell Games, having been unable to ...
Bithell Games was founded in 2013 following Mike Bithell's success with the 2012 puzzle-platformer Thomas Was Alone. In the years since, the studio has released both small-scale indie games, including ...
Bithell has played a lead role in Tussey’s last three games, all victories, by scoring a season-high 31 points against Fannett-Metal, collecting 25 points and 16 rebounds against Chestnut Ridge ...
Bithell doesn't need to work as hard getting Volume attention as he had to for Thomas, but, conversely, he now finds himself working under the gaze of the internet's expectant eye.
Bithell's first piece of advice to aspiring game makers is to find an underserved audience. While you probably have a dream game that you want to work on, carefully considering the market before ...
To Bithell, this imagined game was little more than a pleasant exchange between friends, a clever answer to a pipe dream question from Andac — "How would you make a John Wick video game?" ...
Mike Bithell is thinking. Asked about his biggest challenge, Bithell rolls around a few different answers in his head before nodding. He’s got it. “You can tell I’m a writer,” he laughs ...
Bithell's last outing, Thomas Was Alone, has sold more than a million copies across all its platforms. In the IGN review, we said that it's the most endearingly characterful game about jumping ...