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The honeymoon period is over as players turn on Monster Hunter Wilds for its lacking endgame content and suboptimal PC performance ...
No Rest for the Wicked launched into early access on PC in April 2024, and a PS5 version is planned for the future. It seems the suggested review bombing happened at the start of this month as a ...
No Rest For the Wicked has looked like an interesting Souls-like departure from Moon Studio’s previous work on the Ori series, and the developers shared more details on what’s going on with ...
No Rest For The Wicked is currently only available in early access on PC, but Moon Studios is working on a PlayStation version of the game that’ll be ready when it launches into its 1.0 version.
One of these developers happens to be Moon Studios, with the CEO Thomas Mahler asking on social media if fans of the studio (as well as Ori games and Nintendo platforms) would be interested in the ...
No Rest for the Wicked looks to be a completely new challenge for the studio compared to its previous games and is being published by Private Division, one of Take-Two’s labels. First rumors ...
If you want to check out these changes, No Rest for the Wicked is currently discounted by 20% on Steam, bringing its price down to $31.99 USD / £27.99 from now until August 8. Grab a copy right here.
No Rest for the Wicked, the Early Access ARPG from the developers behind Ori and the Blind Forest, just got its first major content update since release, and it's a big one.
No Rest for the Wicked's director also revealed that he didn’t go with Xbox as a publisher because PlayStation fans always begged for Ori ports.
Moon Studios chief Thomas Mahler says the studio plans to be working on No Rest for the Wicked for another 5-10 years. When you purchase through links on our site, we may earn an affiliate commission.
"No Rest for the Wicked is like our Lord of the Rings. And to further use this analogy, what we've done so far is akin to doing a 'test screening' of the first bits. 1.0 will be our 'Fellowship of ...
In No Rest for the Wicked, Moon Studios wanted to craft a large number of compelling scenarios and combat encounters and place them in an interconnected world that wraps around itself, evoking ...